Bingo cards to break the ice

An increasing number of teachers and educators are finding that variations of the bingo game are highly suitable for classroom use. It is for this reason that it is no longer uncommon to see bingo cards used to teach reading (including phonics and sight word practice), math, foreign languages, history, geography, science, and English as a Second Language (ESL).

Applying bingo to lessons in each of these topics generally requires bingo cards printed with words or phrases (in the case of math, math problems) rather than the standard bingo cards printed with numbers used in the game. traditional. While it is of course possible to prepare bingo cards manually using nothing more than pencil and paper, it is potentially very time consuming. Most teachers already have more than enough demands on their time without unnecessary work, so using a computer and bingo card maker software to get the job done is probably the best solution.

Of course, there’s no reason why teachers should limit themselves to printing bingo cards on a specific topic or lesson plan. The ability to quickly and easily print personalized bingo cards can also be used for other purposes, for example facilitating introductions between students at the start of a new term or school year, using the “icebreaker bingo” game:

– Each student is given their own bingo card. Depending on the age level and confidence of the students, these bingo cards may contain the names of class members or general descriptions (for example, “he has a dog”, “he’s been skiing”, “he plays the guitar” , etc.) – use the first for younger or less confident classes, or the second for more confident older students.

– As usual, the objective of the game is for the students to get a straight line of five marked boxes on their bingo card. The line can be horizontal, vertical or diagonal.

– If the game is played with names, the teacher goes around the class touching the shoulders of the students one by one. That student stands up, tells the class a bit about himself, and ends by giving his name. Players can then mark their name on their card; however, a win line only counts if the player can identify the other students corresponding to each of the names on their win line.

– If you play with descriptions, the players circulate among them. Players can mark a square by writing a name when they come across a person matching a description on one of the squares. The key point to note though is that each name can only be used once on each bingo card and obviously this restriction greatly encourages students to meet and talk to as many classmates as possible. .

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